New Gradient
Bwain| No Comments »Eureka!!

- Insure the curves with with 1, 2, or 3 points.
- Have a mechanism for adding/removing points from the parameters or the GL window.
Looking foreward, I need to have a way to quickly evaluate these splines at arbitrary locations, especially when rendering. I’m finding that I have to duplicate code for the cubic spline evaluation. I’m thinking that I should make a templated function/class to handle the numerics. Probably not put it into the linear algebra class just yet. But something that the glWindow class, and the lut operator can use.
I can add/remove points through the gui. Plus, I got a numerical class for evaluating cyclic catmull rom splines. No more code replication. Writing the lut code will be a no-brainer.
This leaves me in the horrible position of moving forward.


